About Campus Pong League

Campus Pong League (CPL) is South Africa’s alcohol-free beer pong tour for university students. Our mission is to stage high-energy, inclusive competitions that prove you can have fun without drinking alcohol while playing. Cups at the tables contain water or 0.0% beverages only; responsible side consumption is allowed away from the tables under venue rules.• Built for campuses: tournament energy, fair rules, and strong community culture.

•Alcohol‑free during play: clear signage, MC scripts, and enforcement at tables.

•Mixed/open teams: everyone competes together; no gender divisions.

•Professional operations: refs, bracket master, MC, security, medic, and live updates.

2) National Tour Plan (2025–2026)

CPL will travel to major campuses, crown regional champions, and host a National Final.

•Target campuses (indicative): NWU Potchefstroom, Wits, UJ, UP, Stellenbosch, UCT, UKZN, UFS, NMU, TUT.

•Per‑stop capacity: up to 192 teams (2v2 on table + 1 sub).

•Qualifying: 1–4 top teams per stop qualify for Nationals (final number by demand/venue).

•Central hub: live results and sponsor showcases at www.campuspongleague.co.za.

3) Brand Partnerships & Value

We partner with 0.0 beverage brands and compatible youth‑culture partners to power a responsible, exciting tour.

•Category exclusivity: 0.0 beer and 0% RTD categories exclusive to headline partners.

•On‑site activation: chillers/fridges, sampling, gazebo/flags, table toppers, step‑and‑repeat.

•Content deliverables: trailer, 3 reels per stop, winners’ post, tagged albums, rights‑cleared photos.

•Measurement: attendance, sampling units, social reach/engagement, and livestream views within 7 days.

6) Conduct & Disqualification (DQ)

•18+ entry with valid photo ID; wristbands at check‑in.

•No alcohol on or near playing tables. Side consumption away from tables only.

•Visible intoxication or unsafe behaviour may result in bench/DQ/ejection (Head Ref + Ops discretion).

•No harassment, abuse, or interference with direct shots; only legal defense on bounces.

•Spills: pause, clean, resume. Property damage incurs DQ and possible ejection.

Operations Plan

•12 tables in parallel; judges per two tables (6 refs total).

•Synchronized waves: everyone in a wave starts/stops together; winners reported to Bracket Desk.

•Live bracket: on venue screen + website; MC announces each wave and table calls.

•WhatsApp ops group: judges send winners/photos for live updates.

House Rules

  1. Team format: 3 registered players (2 on table + 1 substitute). Substitutions between matches only.
  2. Table: 10-cup triangle per side.
  3. Start: coin toss/RPS; winner chooses first shot or side.
  4. Elbows: shooting elbow must remain behind the table edge.
  5. Shots: direct = 1 cup; bounce = 2 if not defended; defense allowed only on bounces.
  6. Defense on bounces: if the shot bounces, defending team may swat/blow the ball away. No interference on direct shots.
  7. Cup value: direct = 1 cup; bounce = 2 cups if not defended
  8. Sink & drink: when a cup is sunk, its contents (water/0.0) are drunk and cup removed.
  9. Re‑racks: 1 per team per game (standard shapes). No re‑racks during redemption/OT
  10. Roll‑backs: at ref discretion for one trick shot.
  11. Redemption: after last cup, trailing team gets equal shots to tie.
  12. Overtime: 3‑cup rack per side; repeat as needed.
  13. Time caps: early rounds stop at 15:00; team with more cups remaining wins. Ties → 3‑cup OT. From QF: up to 20:00.
  14. Refs & disputes:referees’ decisions are final; captains may appeal immediately at Bracket Desk.
  15. Re-racks: 1 per team per game; none in OT.